UX/UI design
Flows and screens, agreed before any code is written.
What this is for
Settling what a thing looks like and how it moves before it is built. Design is where the expensive questions get answered cheaply: what happens on an empty screen, what somebody sees when an action fails, and which of two ways of doing a task takes fewer steps. Changing a drawing costs a conversation; changing built software costs the build. What comes out is a set of screens and rules precise enough that the front-end has nothing left to guess at.
What it covers
- User flows
Every path through the product traced end to end, including the ones that stop halfway, go wrong, or are taken by somebody without permission.
- Wireframes
Structure and hierarchy settled before colour and type enter the conversation, so layout is judged on its own terms.
- Design system
The components, spacing, type scale and colour that screens are assembled from, so the twentieth screen is consistent with the first.
- Prototypes you can click
A clickable version to try before anything is built. It is where a flow that reads well on paper is found not to work in the hand.
What you end up with
- A flow for every path a user takes
Including empty, loading, error and permission-denied states, which is where most of the gaps in a specification are found.
- Screens for each of them
Drawn at the widths they will actually be used at, rather than at one convenient canvas size.
- A prototype you can click through
Shared as a link, so people who were not in the room can react to the real thing rather than to a description of it.
- A component set the build follows
With measurements and behaviour attached, so the built version matches the design instead of approximating it.
What we need from you
- Who the user is, and what they came to do
A sentence for each kind of person who will use it. Design without that is decoration.
- Anything you have — sketches count
Existing screens, a competitor you think gets it right, a diagram drawn on paper. All of it shortens the first round.
- The constraints that are not negotiable
A system that has to be kept, a brand that cannot change, a rule you are held to. Far better stated at the start than discovered at review.
Also under Design
How a project runs
Fixed scope first, a design you approve before any code, and everything in your name.
We work out what you need, what it has to do, and what it will cost.
- Scope written down
- Fixed quote
- Agreed timeline
Get in touch
Every one of these reaches us directly, and is answered by a person.
A new project, a quote, or a question about one that is running.
- Reaches us at
- +355 69 752 2209
- Carries
- Messages